This exercise is designed to compare three ways to make a boat hull from the same curves, this time with a rounded rear side. Note the different results depending the method used. |
|
|
Boat Hull 2 (1rst method: Hull)
Þ Step 1: Surface generation
q Tool: Hull
This tool cannot be used, because two out of the three curves have no null dimension, i.e., they are 3D curves. q See the detailed explanations in the chapter: User Manual/Tools/Construction/Surfaces/Hull tool |
|
Boat Hull 2 (2nd method: Coons)
Þ Step 1: Surface generation
q Tool: Hull/Coons
With the Coons Hull tool, click first on the vertical rear curve, then on the two others. The result is a mesh. q See the detailed explanations in the chapter: User Manual/Tools/Construction/Surfaces/Coons Surfaces |
|
Þ Step 2: Mirror the mesh
q Tool: Mirror 3D
Mirror the object from the vertical axis. The result is something that resembles a boat hull. q See the detailed explanations in the chapter: User Manual/Tools/Assembly/Symmetry |
Boat Hull 2 (3rd method: Ruled Surface)
Þ Step 1: Surface generation
q Tool: Ruled Surface
Using only the two horizontal curves, and clicking the two ends not joined (delete the vertical curve), we still get a half hull, but tighter than with the two previous methods. q See the detailed explanations in the chapter: User Manual/Tools/Construction/Ruled Surface |
Þ Step 2: Mirror the mesh
q Tool: Mirror 3D
Mirror the object from the vertical axis. The result is something that resembles a boat hull.
q See the detailed explanations in the chapter: User Manual/Tools/Assembly/Symmetry |