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12. Hull for a boat (Example 2)

              q Tool: Hull
              q Open the model file: Hull2
              q Do it:

                This tool cannot be used, because two out of the three curves have no null dimension, i.e., they are 3D curves.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Construction/Surfaces/Hull tool

              q Tool: Hull/Coons
              q Open the model file: Hull2
              q Do it:

                With the Coons Hull tool, click first on the vertical rear curve, then on the two others. The result is a mesh.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Construction/Surfaces/Coons Surfaces

              q Tool: Mirror 3D
              q Do it:

                Mirror the object from the vertical axis. The result is something that resembles a boat hull.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Assembly/Symmetry

              q Tool: Ruled Surface
              q Open the model file: Hull2
              q Do it:

                Using only the two horizontal curves, and clicking the two ends not joined (delete the vertical curve), we still get a half hull, but tighter than with the two previous methods.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Construction/Ruled Surface

              q Tool: Mirror 3D
              q Do it:

                Mirror the object from the vertical axis. The result is something that resembles a boat hull.
                We can see that the skin is “tighter” than with the previous methods.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Assembly/Symmetry

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