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11. Hull for a boat (Example 1)

              q Tool: Drawing tool, Interpolated Curve
              q Do it:

                Draw 3 NURBS curves, each on a different plane:
                Each curve must have a null dimension (x or y or z = 0) and each one must line on a plane: x,y (z=0), x,z (y=0) & y,z (x=0)
                These curves make a closed shape.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Construction/Drawing/ Interpolated Curve

              q Tool: Hull
              q Open the model file: Hull1
              q Do it:

                1. The example model looks like a half boat hull.
                2. With the Hull tool, click first on the vertical curve, then on the two others.
                A mesh is generated.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Construction/Surfaces/Hull Tool

              q Tool: Mirror 3D
              q Do it:

                Mirror the object from the vertical axis. The result is something that looks like a boat hull.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Assembly/Symmetry

              q Tool: Hull, Coons
              q Open the model file: Hull1
              q Do it:

                From the same curves and selecting them in the same order as shown above, but with the Coons Hull tool, the result is a half hull also, but it is less rounded.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Construction/Surfaces/Coons Surfaces

              q Tool: Mirror 3D
              q Do it:

                Mirror the object from the vertical axis. The result is something that resembles a boat hull.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Assembly/Symmetry

              q Tool: Ruled Surface
              q Open the model file: Hull1
              q Do it:

                Using only the two horizontal curves, and clicking the two ends not joined (delete the vertical curve), we still get a half hull, but tighter than with the two previous methods.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Construction/Ruled Surface

              q Tool: Mirror 3D
              q Do it:

                Mirror the object from the vertical axis. The result is something that resembles a boat hull.

              q See the detailed explanations in the chapter:

                User Manual/Tools/Assembly/Symmetry

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