This exercise is designed to compare three methods of making a boat hull from the same set of curves.
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1rst method: Hull |
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Boat Hull 1 (1rst method: Hull)
Þ Step 1: Construction drawing
q Tool: Drawing tool, Interpolated Curve
Draw 3 NURBS curves, each on a different plane:
q See the detailed explanations in the chapter: User Manual/Tools/Construction/Drawing/ Interpolated Curve |
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Þ Step 2: Surface generation
q Tool: Hull
1. The example model looks like a half boat hull.
q See the detailed explanations in the chapter: User Manual/Tools/Construction/Surfaces/Hull Tool |
Þ Step 3: Mirror the mesh
q Tool: Mirror 3D
Mirror the object from the vertical axis. The result is something that looks like a boat hull. q See the detailed explanations in the chapter: User Manual/Tools/Assembly/Symmetry |
Boat Hull 1 (2nd method: Coons)
Þ Step 1: Surface generation
q Tool: Hull, Coons
From the same curves and selecting them in the same order as shown above, but with the Coons Hull tool, the result is a half hull also, but it is less rounded. q See the detailed explanations in the chapter: User Manual/Tools/Construction/Surfaces/Coons Surfaces |
Þ Step 2: Mirror the mesh
q Tool: Mirror 3D
Mirror the object from the vertical axis. The result is something that resembles a boat hull. q See the detailed explanations in the chapter: User Manual/Tools/Assembly/Symmetry |
Boat Hull 1 (3rd method: Ruled Surface)
Þ Step 1: Surface generation
q Tool: Ruled Surface
Using only the two horizontal curves, and clicking the two ends not joined (delete the vertical curve), we still get a half hull, but tighter than with the two previous methods. q See the detailed explanations in the chapter: User Manual/Tools/Construction/Ruled Surface |
Þ Step 2: Mirror the mesh
q Tool: Mirror 3D
Mirror the object from the vertical axis. The result is something that resembles a boat hull. q See the detailed explanations in the chapter: User Manual/Tools/Assembly/Symmetry |